Top 2 placed teams of each group qualify for Fall Finals, while the bottom 2 teams go to Fall Showdown. A Repescagem, marcada para acontecer entre os dias 12 e 17 de outubro, ainda ter nomes como a paiN Gaming, vencedora do classificatrio norte-americano, e a mistura de nacionalidades da 9z Team, campe da seletiva sul-americana, em ao. M2 | ZywOo - 1vs4 clutch (T - bomb planted after 1 clutch kill) to secure the map victory for Vitality, Video: s1mple - MVP of BLAST Premier Fall Final, Best photos from BLAST Premier Fall Final, Video: ZywOo ends NAVI's Nuke streak with 1v4, s1mple: "Only when we are playing great CS I can show what I'm capable of", s1mple awarded BLAST Premier Fall Final MVP, NAVI claim BLAST Premier Fall Final trophy over Vitality, Vitality book grand final spot against NAVI, [VOD] HLTV Confirmed live from Copenhagen with guest karrigan, Photos: Royal Arena lights up for Astralis, Astralis win Danish derby, reach BLAST Premier Fall consolidation final, NAVI stroll into grand final with 2-0 win over Vitality, cadiaN on Astralis matchup: "The winner is going to have bragging rights for months, maybe years", Heroic send Liquid home and earn a spot in the lower-bracket final, hampus: "In some tight situations es3tag doesn't really understand us sometimes", Lucky: "The people saying gla1ve took the AWP from me, it's not true at all", Show your support for HLTV with our HLTV t-shirt, Optimized to keep you up to date on the go, - 1vs4 clutch (T - bomb planted after 1 clutch kill) to secure the map victory for Vitality, - 1vs2 clutch (CT - post-plant situation), - 1vs2 clutch (T - post-plant situation) to secure the event victory for Natus Vincere, - 3 quick USP-S HS kills on the bombsite A defense to secure the pistol round win for Natus Vincere (clean round), - 4 AWP kills on the bombsite B offensive, - 4 Deagle HS kills on the defense (Part 1 - observer), - 4 quick M4A1-S kills on the Mid defense (initial frags - anti-eco) in the following round, - 4 Deagle HS kills on the defense (Part 2 - REPLAY), 's 1vs3 clutch attempt (T - pre-plant situation) is denied by the final CT (s1mple), - 4 P250 HS kills on the Yard to bombsite B offensive (second half pistol round), - quick 1vs2 AWP clutch (T - post-plant situation), - 1vs2 clutch (T - post-plant situation) to secure the map victory for Natus Vincere, - 3 Five Seven HS kills on the bombsite A defense (finishing frags), - 3 AK HS kills on the Mid to bombsite A offensive to take out the heavy hitters of Natus Vincere (initial frags) - Part 1 - opponent perspectives, 's 1vs3 clutch attempt (T - post-plant situation) is denied by the final CT (Perfecto), - 3 AK HS kills on the Mid to bombsite A offensive to take out the heavy hitters of Natus Vincere (initial frags) - Part 2 - 1st person perspective REPLAY, - 4 dominant AK kills (2 HS) on the bombsite B defense, 's 1vs4 clutch attempt (CT - pre-plant situation) is denied by the final T (Xyp9x), - 4 quick M4A1-S kills on the advanced bombsite B defense to keep VItality in the match, - 4 AK kills on the bombsite A defense to secure the map victory for Astralis, - 3 quick AUG kills (2 HS) on the Mid defense (initial frags), - 1vs2 clutch (T - bomb planted after 1 clutch kill), 's 1vs3 clutch attempt (T - post-plant situation) is denied by the final CT's bomb defuse, - 4 USP-S HS kills on the bombsite A defense (pistol round), - 4 kills (3 M4A1-S, AK) on the bombsite A defense, - 1vs3 clutch (CT - bomb planted after 1 clutch kill), - 1vs2 clutch (T - bomb planted after 1 clutch kill) to secure the map victory for Astralis, - 1vs3 clutch (T - bomb planted after 2 clutch kills), (2 USP-S HS) shut down the bombsite A Main offensive to secure a clean pistol round win for Astralis, - 4 quick M4A1-S kills (2 HS) on the Mid defense (vs Deagles), - 1vs3 Deagle clutch (CT - pre-plant situation), - 1vs3 clutch (T - bomb planted after 1 clutch kill) to set Heroic on map point, 's 1vs4 clutch attempt is denied by the final CT () in the post-plant situation to keep Astralis in the running for Mirage, - 1vs2 clutch (T - pre-plant situation - second half pistol round), 's 1vs3 clutch attempt is denied by the final CT (k0nfig) in the post-plant situation and Astralis survive another round on Mirage, - 4 M4A1-S kills (2 HS) on the Mid defense, - 4 AK kills (2 HS) on the Underpass offensive (anti-eco), - 4 M4A1-S kills on the bombsite B defense (2vs4 situation), - 1vs2 clutch (T - post-plant situation - pistol round), - 4 M4A1-S kills (2 HS) on the bombsite B defense (finishing frags), - 3 quick AK kills (2 HS) on the bombsite A defense (2vs3 situation) to set Heroic on double digits after their CT side, (CT) wins the 1vs2 situation (frag wise) but fails to secure the round win as the bomb timer is not in his favor, - 4 kills (3 AWP, USP-S HS) on the bombsite A defense (finishing frags - clean round), - 1vs2 Deagle clutch (T - bomb planted after 1 clutch kill), - 4 quick AK kills (2 HS) on the bombsite A defense (vs upgraded pistols), - 3 AK kills (2 HS) on the bombsite A defense (finishing frags - clean round - vs upgraded pistols), - 1vs3 AWP clutch (T - bomb planted after 1 clutch kill), - 1vs3 clutch (T - pre-plant situation) in the following round, - 3 M4A1-S kills on the bombsite A defense (2vs3 situation), - quick 1vs2 AWP clutch (T - pre-plant situation) in the following round, - 1vs3 clutch (T - bomb planted after 2 clutch kills) to keep Liquid in the running for Inferno, - 4 quick M4A1-S kills (2 HS) on the Ramp defense (vs Deagles), - 1vs3 clutch (T - pre-plant situation - pistol round), - 3 kills (2 AWP, Deagle) on the bombsite A bomb plant defense (2vs3 situation), - 4 kills (3 AK, Glock HS) on the bombsite A offenisve, - 1vs2 clutch (T - post-plant situation) in the following round, - 4 M4A1-S kills on the advanced bombsite A defense (vs mostly upgraded pistols), - 3 USP-S HS kills on the Mid defense (2vs3 situation - second half pistol round), - 3 M4A1-S kills on the bombsite B defense after some smoke heroics, - Deagle ACE (with 1vs2 clutch) to secure an eco round win for Astralis (including 1st person perspective REPLAY), - 4 P250 HS kills on the bombsite B offensive (pistol round - including 1st person perspective REPLAY), - 3 AWP kills on the bombsite A bomb plant defense (initial 3vs3 situation), - 4 AK HS kills on the offensive (including 1st person perspective REPLAY), (19 HP) - 1vs2 clutch (CT - post-plant situation), - 4 AWP kills on the Long defense (initial frags), - 4 AK kills (2 HS) on the bombsite A offensive to secure the map victory for Natus Vincere, - 3 Deagle HS kills on the bombsite A defense, - 3 AK kills on the bombsite B bomb plant defense (initial 2vs3 situation - including 1vs1 clutch) to secure the map victory for Vitality, - 1vs2 clutch (CT - bomb planted after 1 clutch kill), - 4 kills (Glock HS, 3 USP-S) on the bombsite A offensive (2vs4 situation - pistol round), - 4 Glock HS kills on the bombsite A offensive (pistol round), (30 HP) - 1vs2 clutch (T - pre-plant situation) to secure the map victory for Natus Vincere, - 4 M4A1-S kills on the defense to set Astralis on map point, - 4 AK kills (2 HS) on the bombsite B defense (clean round) to set Natus Vincere on match point, - 1vs3 clutch (CT - pre-plant situation) to keep FaZe in the running for Mirage, - 3 M4A1-S kills on the bombsite A defense (3vs3 situation), - 4 M4A1-S kills on the defense (clean round) - Part 1 - 3/4 frags, - 3 quick M4A1-S kills on the Ramp defense (initial frags - vs upgraded pistols), - 4 kills (3 M4A1-S, TEC9) on the bombsite B defense to send the map into Overtime, 's 1vs4 clutch attempt (CT - post-plant situation) is denied by the final T (, ) to secure the match victory for Vitality, - 4 M4A1-S kills on the defense (clean round) - Part 2 - 1/4 frags - including partial REPLAY, (CT) wins the 1vs2 situation (frag wise - 2 Deagle HS) but fails to secure the round win as the bomb timer is not in his favor, - 4 kills (3 AWP, USP-S) on the bombsite A defense (Part 1 - observer), - 1vs2 TEC9 clutch (T - post-plant situation), - 3 M4A1-S kills on the bombsite A defense (finishing frags - clean round), - 4 kills (3 AWP, USP-S) on the bombsite A defense (Part 2 - REPLAY), Imperial target chelo to replace fnx - Report. Each group will run consecutively, starting with Group A. Por l, 12 equipes disputam seis vagas na BLAST Premier Fall Finals 2021, pontos no circuito da BLAST e as maiores fatias da premiao total de US$ 150 mil - cerca de R$ 800,7 mil. CoL are a partner team so they're obliged to attend. The teams participating in the event seed everyone from 1-11, and then the teams are distributed to the group according to their seedings, like teams with a higher seed will be against a team with a lower seed. If astralis wont look good than it really is over for them. Now they have no excuse. Any matchup that fits one or more of the criteria set in the filter will feature in the today's matches column. No entanto, bastou a Natus Vincere se armar pra dominar o duelo e virar para 7 a 3. Any matchup that fits one or more of the criteria set in the filter will feature in the today's matches column. We will then see G2 face off against MIBR to open Group B, before NIP line up against BIG. Liquid coming later. 30 Sept '21 - ViCi were replaced by Lynn Vision as the former is unable to participate due to commitments in another event. The teams who do not manage to grab a qualification spot at this event will get a second chance at the BLAST Premier Fall Showdown later this year. ez4BIG 2-0 against G2 2-0 against NIP 2-0 against everyone! Make this one a good run. Por favor tente novamente. Any matchup that fits one or more of the criteria set in the filter will feature in the today's matches column. ye but like cant they still compete in fall finals? well this has happened before, coL were qualified for global finals last year, yet they still played in fall Thursday, September 1616:30 Astralis vs. Because of the seedings decided by the participating teams. Dam we get to see ESL Cologne final in 1st match up in group. M1 | s1mple - 3 Deagle HS kills on the offensive (including 1st person perspective REPLAY), FaZe claim BLAST Fall Finals spot over Complexity with 16-0 on decider, FaZe outlast OG and move forward in BLAST Group C, NAVI secure spot in Fall Final after beating Complexity, Video: Twistzz clutches against Complexity, Complexity beat FaZe in coldzera's debut at BLAST, NAVI open BLAST Premier Fall Group C with a victory, BIG eliminate MIBR from BLAST Fall groups, NIP qualify for BLAST Premier Fall Final with 2-1 win over G2, NIP defeat BIG 2-0 in BLAST Premier Fall Group B opening match, G2 secure convincing win over MIBR in BLAST Group B opener, nexa: "We worked really hard to get back into the shape we were in before the player break", NIP COO to step in for THREAT at BLAST Premier Fall Groups, Video: Kyojin stops Astralis' long take with an ace, Astralis bounce back against Liquid, secure BLAST Premier Fall Final spot, Show your support for HLTV with our HLTV t-shirt, Optimized to keep you up to date on the go, - 3 Deagle HS kills on the offensive (including 1st person perspective REPLAY), - 1vs2 Deagle clutch (CT - post-plant situation), - 1vs3 clutch (CT - post-plant situation), - 3 AK kills (2 HS) on the bombsite A defense to complete a perfect CT half for FaZe, - 1vs2 clutch (CT - post-plant situation), - 3 AWP kills on the Long defense to complement, 's incredible AK HS on a run boosted T (including 1st person perspective REPLAY), 's 1vs3 clutch attempt (T - pre-plant situation) is denied by the final CT (, - 3 quick M4A4 kills (2 HS) on the bombsite B defense (finishing frags - clean round) to secure the map victory for Complexity, - 3 AK kills on the Mid Area defense (clean round - vs buy) to set FaZe on 11 rounds after their CT side, - ACE (with 1vs1 clutch) to set OG on map point (Part 1 - observer), - ACE (with 1vs1 clutch) to set OG on map point (Part 2 - REPLAY), - 4 AK kills (3 HS) on the bombsite B defense in the following round, - 3 USP-S HS kills on the Mid defense (initial frags - second half pistol round), - 1vs2 clutch (T - bomb planted after 1 clutch kill) - Part 1, - 1vs2 clutch (T - bomb planted after 1 clutch kill) - Part 2, - quick 1vs2 clutch (T - pre-plant situation) to secure the map victory for Natus Vincere, - quick 1vs2 clutch (T - post-plant situation), - 4 M4A4 kills (2 HS) on the Mid A defense (initial frags - vs Deagles), - 1vs2 AWP clutch (CT - pre-plant situation), ' 1vs3 clutch attempt (T - time limited pre-plant situation) is denied by the round timer in the final duel (pistol round), - 4 AK kills on the bombsite B defense (finishing frags), - 3 quick AUG HS kills on the bombsite A defense (finishing frags - clean round - vs buy), - 1vs2 AWP clutch (T - pre-plant situation - including no scope kill), - 3 USP-S HS kills on the Mid defense (initial frags - pistol round), - 1vs2 AWP clutch (T - bomb planted after 1 clutch kill), 's 1vs4 clutch attempt (T - pre-plant situation) is denied by the final CT (Boombl4), - 3 quick M4A4 kills on the bombsite B retake, - 4 AK HS kills on the bombsite B offensive, - 4 kills (3 M4A4, AK HS) on the bombsite A defense (finishing frags - clean round), (CT) wins the 1vs3 situation (frag wise) but fails to secure the round win as the bomb timer is not in his favor, - 3 quick M4A4 HS kills on the bombsite B defense (2vs4 situation) to keep Complexity off match point, - 1vs2 AWP clutch (CT - post-plant situation), - 1vs2 clutch (CT - bomb planted after 1 clutch kill) to set FaZe on map point, - 3 quick USP-S HS kills on the bombsite A defense (2vs4 situation - second half pistol round), - 4 Scout kills (3 HS) on the bombsite A defense, - 3 quick AWP kills on the Mid defense (initial frags), - quick 1vs2 clutch (CT - post-plant situation), - 4 USP-S HS kills on the bombsite A defense (initial frags - second half pistol round), - 1vs3 clutch (CT - pre-plant situation - pistol round), - 1vs3 clutch (T - post-plant situation) to set BIG on 11 rounds after their T side, (T - AK) wins the 1vs1 post-plant duel with, (AK - bombsite A) to secure the map victory for BIG, - 4 M4A4 kills (2 HS) on the bombsite A defense, - 3 M4A4 HS kills on the bombsite B retake (3vs3 post-plant situation), - 1vs3 clutch (T - bomb planted after 2 clutch kills) - Part 1, - 4 USP-S HS kills on the defense (second half pistol round), - 1vs3 clutch (T - bomb planted after 2 clutch kills) - Part 2, - 3 quick M4A1-S HS kills on the Mid defense (initial frags), - 1vs2 clutch (T - bomb planted after 1 clutch kill) to keep G2 in the match, - 4 Glock kills (3 HS) on the bombsite A offensive (second half pistol round) to set BIG on map point, - 3 AK kills (2 HS) on the bombsite B defense, - 3 quick AK HS kills on the bombsite A defense, - 4 AK kills (3 HS) on the bombsite B offensive, - ACE (Part 2 - 3/5 frags - including REPLAY), 's 1vs3 clutch attempt (T - post-plant situation) is denied by the final CT (NiKo), - 4 AK kills (3 HS) on the offensive (including 1vs2 pre-plant clutch), (CT) wins the 1vs2 situation (frag wise) but fails to secure the round win as the bomb timer is not in his favor, - 1vs2 clutch (CT - post-plant situation) to deny, - 4 USP-S HS kills on the bombsite A defense (pistol round), - 3 AK kills (2 HS) on the bombsite A offensive (2vs3 situation), - 3 quick Deagle kills (2 HS) on the bombsite A defense (3vs5 situation), - quick 1vs2 clutch (CT - pre-plant situation), - 3 AK HS kills on the bombsite B defense (finishing frags - clean round), - 4 AK kills on the bombsite A offensive (initial frags), - quick 1vs2 clutch (T - post-plant situation) to set Liquid on double digits after their T side, - 3 quick M4A4 kills (2 HS) on the bombsite B defense (initial frags), 's 1vs4 clutch attempt (T - pre-plant situation) is denied by the final CT (Stewie2K) to bring Liquid on the verge of match point, - quick 1vs2 clutch (T - pre-plant situation), (CT) wins another 1vs2 post-plant situation, - 3 quick AK kills (2 HS) on the bombsite A offensive (3vs3 situation - including 1st person perspective REPLAY), - 3 P250 HS kills on the bombsite B offensive (2vs3 situation - second half pistol round), - 1vs3 clutch (CT - bomb planted after 1 clutch kill) to keep Liquid off map point, - 3 quick USP-S kills on the bombsite A defense (pistol round), - 1vs2 clutch (T - bomb planted after 1 clutch kill), - 1vs2 clutch (CT - post-plant situation) in the following round, - 4 HS kills (Deagle, 3 AK) on the Ramp defense (including complete REPLAY), - 3 M4A4 kills (2 HS) on the bombsite B defense, - 3 M4A4 kills (2 HS) on the advanced bombsite B defense (clean round - vs buy), Imperial target chelo to replace fnx - Report. unstoppable views